/* * Author: Garth 'L-H' de Wet, commy2 * Handles explosions. * * Arguments: * 0: Unit * * Return Value: * Function is handled? * * Example: * [bob] call ace_goggles_fnc_handleExplosion * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (_unit != ACE_player) exitWith {true}; call FUNC(applyDirtEffect); if (GETBROKEN) exitWith {true}; private _config = configFile >> "CfgGlasses" >> goggles _unit; if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true}; if !([_unit] call FUNC(isGogglesVisible)) exitWith { ["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent; true }; private _effects = GETGLASSES(_unit); _effects set [BROKEN, true]; SETGLASSES(_unit,_effects); if (getText (_config >> "ACE_OverlayCracked") != "") then { if (call FUNC(ExternalCamera)) exitWith {}; if (isNull (GLASSDISPLAY)) then { GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false]; }; (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked"); }; ["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent; true