/* * Author: PabstMirror * Simulates repacking a set of magazines. * Returns the timing and magazines counts at every stage. * * Arguments: * 0: How many rounds in a full magazine * 1: Array of rounds in magazines * 2: Magazine is a belt * * Return Value: * Array in format [time, isBullet, array of ammo counts] * * Example: * [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents = * [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]] * * Public: No */ #include "script_component.hpp" params ["_fullMagazineCount", "_arrayOfAmmoCounts", "_isBelt"]; // Sort Ascending - Don't modify original _arrayOfAmmoCounts = +_arrayOfAmmoCounts; _arrayOfAmmoCounts sort true; private _fnc_newMag = { //IGNORE_PRIVATE_WARNING ["_time", "_events"]; _time = _time + GVAR(TimePerMagazine); _events pushBack [_time, false, +_arrayOfAmmoCounts]; }; private _lowIndex = 0; private _highIndex = (count _arrayOfAmmoCounts) - 1; private _ammoToTransfer = 0; private _ammoAvailable = 0; private _time = 0; private _events = []; while {_lowIndex < _highIndex} do { private _ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex); _ammoAvailable = _arrayOfAmmoCounts select _lowIndex; if (_ammoAvailable == 0) then { _lowIndex = _lowIndex + 1; call _fnc_newMag; } else { if (_ammoNeeded == 0) then { _highIndex = _highIndex - 1; call _fnc_newMag; } else { private _ammoSwaped = _ammoAvailable min _ammoNeeded; if (_isBelt) then { _time = _time + GVAR(TimePerBeltLink); _arrayOfAmmoCounts set [_lowIndex, (_arrayOfAmmoCounts select _lowIndex) - _ammoSwaped]; _arrayOfAmmoCounts set [_highIndex, (_arrayOfAmmoCounts select _highIndex) + _ammoSwaped]; _events pushBack [_time, true, +_arrayOfAmmoCounts]; } else { for "_swapProgress" from 0 to (_ammoSwaped - 1) do { _time = _time + GVAR(TimePerAmmo); _arrayOfAmmoCounts set [_lowIndex, (_arrayOfAmmoCounts select _lowIndex) - 1]; _arrayOfAmmoCounts set [_highIndex, (_arrayOfAmmoCounts select _highIndex) + 1]; _events pushBack [_time, true, +_arrayOfAmmoCounts]; }; }; }; }; }; _events