/* * Author: Glowbal * Handle unit hit eventhandler * * Arguments: * 0: unit * 1: caused by * 2: damage * * Return Value: * None * * Example: * [bob, kevin, 5] call ACE_medical_blood_fnc_hit * * Public: No */ #include "script_component.hpp" params ["_unit", "_causedBy", "_damage"]; if (((vehicle _unit) != _unit) && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted if (isNull _causedBy) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random [QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent; }; // Calculate bulletDirection private _bulletDir = _unit getDir _causedBy; [QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;