#include "script_component.hpp" [QGVAR(addMagazine), { params ["_static", "_magazine"]; _static addMagazineTurret [_magazine,[0]]; }] call CBA_fnc_addEventHandler; [QGVAR(removeMagazine), { params ["_static", "_magazine"]; _static removeMagazineTurret [_magazine,[0]]; }] call CBA_fnc_addEventHandler; [QGVAR(setAmmo), { params ["_static", "_magazine","_ammoCount"]; _static setMagazineTurretAmmo [_magazine, _ammoCount, [0]]; }] call CBA_fnc_addEventHandler; ["ace_initMortar", {_this call FUNC(mortarInit);}] call CBA_fnc_addEventHandler; if (hasInterface) then { ["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler; }; ["ace_settingsInitialized", { TRACE_1("ace_settingsInitialized",GVAR(useAmmoHandling)); ["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler; if (GVAR(useAmmoHandling)) then { ["Mortar_01_base_F", "init", { TRACE_2("mortar init",_this,(_this select 0) turretLocal [0]); //wait for proper turret locality change [{ TRACE_2("after delay",_this,(_this select 0) turretLocal [0]); ["ace_initMortar", _this] call CBA_fnc_localEvent; }, _this, 0.5] call CBA_fnc_waitAndExecute; }, true, [], true] call CBA_fnc_addClassEventHandler; }; }] call CBA_fnc_addEventHandler;