/* * Author: GitHawk * Stores ammo in an ammo truck. * * Arguments: * 0: Ammo Truck * 1: Unit * * Return Value: * None * * Example: * [ammo_truck, player] call ace_rearm_fnc_storeAmmo * * Public: No */ #include "script_component.hpp" params ["_truck", "_unit"]; private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _attachedDummy) exitwith {}; [ TIME_PROGRESSBAR(5), [_unit, _truck, _attachedDummy], { params ["_args"]; _args params ["_unit", "_truck", "_attachedDummy"]; [_truck, (_attachedDummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply); [_unit, true, true] call FUNC(dropAmmo); }, "", format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_attachedDummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _truck) >> "displayName")], {true}, ["isnotinside"] ] call EFUNC(common,progressBar);