/* * Author: esteldunedain * Start linking the belt * * Arguments: * 0: Player * 1: Target * * Return Value: * None * * Example: * [bob, kevin] call ace_reload_fnc_startLinkingBelt * * Public: No */ #include "script_component.hpp" params ["_player", "_target"]; if (vehicle _target != _target) exitWith {false}; private _magazineType = currentMagazine _target; private _maxAmmo = [_player, _target] call FUNC(getAmmoToLinkBelt); //if _maxAmmo is below 0 we quit if (_maxAmmo <= 0) exitWith {}; // Condition to call each frame private _condition = { (_this select 0) params ["_player", "_target"]; ([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1) }; private _onFinish = { (_this select 0) params ["_player", "_target", "_magazine"]; // Raise event on remote unit [QGVAR(ammoLinked), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent; }; private _onFailure = { (_this select 0) params ["_player", "_target", "_magazine"]; [_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation); // Add back the magazine with the former ammo count _player addMagazine _magazine; }; [_player, "PutDown"] call EFUNC(common,doGesture); // Remove the magazine with maximum remaining ammo [_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine); // Call progress bar [4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize LSTRING(LinkingBelt)), _condition, ["isNotInside"]] call EFUNC(common,progressBar);