class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class ADDON { displayName = CSTRING(action); condition = QUOTE(_player call FUNC(hasFlag)); insertChildren = QUOTE(_this call FUNC(addActions)); class GVAR(furlFlag) { displayName = CSTRING(furlFlag); condition = QUOTE(_player call FUNC(carriesFlag)); statement = QUOTE(_player call FUNC(furlFlag)); }; }; }; }; }; };