/* * Author: GitHawk * Make a dummy object by disabling collision and turning it. * * Arguments: * 0: Object * 1: Vector dirAndUp * * Return Value: * None * * Example: * [dummy, [[1,0,0],[0,0,1]]] call ace_rearm_fnc_makeDummy * * Public: No */ #include "script_component.hpp" params ["_obj", "_dirAndUp"]; _obj setVectorDirAndUp _dirAndUp; _obj allowDamage false; player disableCollisionWith _obj;