cmake_minimum_required (VERSION 3.0) project (ACE) set_property(GLOBAL PROPERTY USE_FOLDERS ON) if(WIN32) add_definitions(/DWINVER=0x0600 /D_WIN32_WINNT=0x0600) endif() if (NOT CMAKE_BUILD_TYPE AND CMAKE_COMPILER_IS_GNUCXX) message(STATUS "No build type selected, default to Debug") set(CMAKE_BUILD_TYPE "Debug") endif() option(DEVEL "DEVEL" OFF) option(USE_BULLET "USE_BULLET" OFF) option(USE_DIRECTX "USE_DIRECTX" OFF) option(USE_64BIT_BUILD "USE_64BIT_BUILD" OFF) option(USE_STATIC_LINKING "USE_STATIC_LINKING" ON) if(CMAKE_COMPILER_IS_GNUCXX) SET(CMAKE_CXX_FLAGS "-std=c++11 -pedantic -pedantic-errors -march=i686 -m32 -O2 -s -fPIC -fpermissive") set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") set(CMAKE_SHARED_LINKER_FLAGS "-static-libgcc -static-libstdc++") elseif (CMAKE_CXX_COMPILER_ID MATCHES "Clang") message(ERROR "SUPPORT NOT COMPLETE") elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Wall /arch:SSE2 /Qpar-report:2") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} /D _DEBUG /MTd /Zi /Ob0 /Od /RTC1") set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} /MT /O1 /Ob1 /D NDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} /MT /O2 /Ob2 /D NDEBUG") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS} /MT /Zi /O2 /Ob1 /D NDEBUG") endif() include_directories("common") if(USE_BULLET) # Dependencies # set(BACKUP_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}) set(BACKUP_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) set(BACKUP_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) add_definitions(-DUSE_DIRECTX) add_subdirectory(lib/bullet3) set_target_properties(App_BasicExample PROPERTIES FOLDER Bullet3) set_target_properties(App_HelloWorld PROPERTIES FOLDER Bullet3) set_target_properties(App_ExampleBrowser PROPERTIES FOLDER Bullet3) set_target_properties(Bullet2FileLoader PROPERTIES FOLDER Bullet3) set_target_properties(Bullet3Collision PROPERTIES FOLDER Bullet3) set_target_properties(Bullet3Dynamics PROPERTIES FOLDER Bullet3) set_target_properties(Bullet3Geometry PROPERTIES FOLDER Bullet3) set_target_properties(Bullet3Common PROPERTIES FOLDER Bullet3) set_target_properties(Bullet3OpenCL_clew PROPERTIES FOLDER Bullet3) set_target_properties(BulletCollision PROPERTIES FOLDER Bullet3) set_target_properties(BulletDynamics PROPERTIES FOLDER Bullet3) set_target_properties(BulletFileLoader PROPERTIES FOLDER Bullet3) set_target_properties(BulletSoftBody PROPERTIES FOLDER Bullet3) set_target_properties(BulletWorldImporter PROPERTIES FOLDER Bullet3) set_target_properties(BulletXmlWorldImporter PROPERTIES FOLDER Bullet3) set_target_properties(ConvexDecomposition PROPERTIES FOLDER Bullet3) set_target_properties(GIMPACTUtils PROPERTIES FOLDER Bullet3) set_target_properties(gtest PROPERTIES FOLDER Bullet3) set_target_properties(gwen PROPERTIES FOLDER Bullet3) set_target_properties(HACD PROPERTIES FOLDER Bullet3) set_target_properties(OpenGLWindow PROPERTIES FOLDER Bullet3) set_target_properties(LinearMath PROPERTIES FOLDER Bullet3) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${BACKUP_ARCHIVE_OUTPUT_DIRECTORY}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${BACKUP_LIBRARY_OUTPUT_DIRECTORY}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BACKUP_RUNTIME_OUTPUT_DIRECTORY}) include_directories(BEFORE "lib/bullet3/src") endif() if(USE_DIRECTX) add_definitions(-DUSE_DIRECTX) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH}) find_package (DirectX) link_directories (BEFORE ${DirectX_D3DX11_LIBRARY}) include_directories (BEFORE ${DirectX_D3DX11_INCLUDE_DIR} ) endif() if(DEVEL) add_definitions(-DDEVEL) endif() string(TIMESTAMP ACE_BUILDSTAMP "%Y-%m-%dT%H:%M:%SZ") set(ACE_VERSION_MAJOR 3) set(ACE_VERSION_MINOR 10) set(ACE_VERSION_REVISION 0) EXECUTE_PROCESS(COMMAND git rev-parse --verify HEAD OUTPUT_VARIABLE T_ACE_VERSION_BUILD OUTPUT_STRIP_TRAILING_WHITESPACE ) string(SUBSTRING ${T_ACE_VERSION_BUILD} 0 7 ACE_VERSION_BUILD ) message("Building for: " ${ACE_VERSION_MAJOR}.${ACE_VERSION_MINOR}.${ACE_VERSION_REVISION}-${ACE_VERSION_BUILD}) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/common/ace_version.hpp.in" "${CMAKE_CURRENT_BINARY_DIR}/common/ace_version.hpp" @ONLY) if(MSVC) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/common/ace_version_win32.rc.in" "${CMAKE_CURRENT_BINARY_DIR}/common/ace_version_win32.rc" @ONLY) set(GLOBAL_RC ${CMAKE_CURRENT_BINARY_DIR}/common/ace_version_win32.rc) endif() include_directories(${CMAKE_CURRENT_BINARY_DIR}/common) set(GLOBAL_SOURCES ${GLOBAL_RC}) # Add extensions to build here add_subdirectory(common) # Extensions add_subdirectory(fcs) add_subdirectory(break_line) add_subdirectory(clipboard) add_subdirectory(advanced_ballistics) add_subdirectory(medical) add_subdirectory(parse_imagepath) # Test Extension for dynamically loading/unloading built extensions; does not build in release if (DEVEL) add_subdirectory(dynload) add_subdirectory(tests) if(USE_DIRECTX) add_subdirectory(lib/directxtk) endif() endif() message("Build Type: ${CMAKE_BUILD_TYPE}")