#include "script_component.hpp" if (!hasInterface) exitWith {}; ["ace_settingsInitialized", { ["turret", LINKFUNC(setupVehicle), false] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(setupVehicle), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag // Add UAV Control Compatibility ["ACE_controlledUAV", { params ["_UAV", "_seatAI", "_turret", "_position"]; TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position); if (!isNull _seatAI) then { [_seatAI] call FUNC(setupVehicle); }; }] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;