class CfgMovesBasic { class DefaultDie; class ManActions { ACE_FastRoping = "ACE_FastRoping"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class ACE_freefallLoop: Crew { file = PATHTOF(anim\freefallLoop.rtm); interpolateTo[] = {"Unconscious", 1}; disableWeapons = 1; disableWeaponsLong = 1; canReload = 0; looped = 1; speed = 0.204082; }; class ACE_freefallStart: Crew { file = PATHTOF(anim\freefallStart.rtm); interpolateTo[] = {"Unconscious", 1}; disableWeapons = 1; disableWeaponsLong = 1; canReload = 0; looped = 0; speed = 0.61224502; }; class ACE_slidingLoop: Crew { file = PATHTOF(anim\slidingLoop.rtm); interpolateTo[] = {"Unconscious", 1}; disableWeapons = 1; disableWeaponsLong = 1; canReload = 0; looped = 1; speed = 0.441176; }; }; };