#include "..\script_component.hpp" /* * Author: kymckay * Initializes the "Radius" Zeus module attribute. * * Arguments: * 0: radius controls group * * Return Value: * None * * Example: * [CONTROL] call ace_zeus_fnc_ui_attributeRadius * * Public: No */ // Generic init params ["_control"]; private _display = ctrlParent _control; _control ctrlRemoveAllEventHandlers "SetFocus"; // Specific onLoad stuff private _edit = _control controlsGroupCtrl 26467; _edit ctrlSetText "100"; private _fnc_onKeyUp = { params ["_display"]; private _edit = _display displayCtrl 26467; private _radius = parseNumber (ctrlText _edit); // Handle invalid radius (non-numerical input) if (_radius == 0) then { _edit ctrlSetTooltip (localize LSTRING(AttributeRadiusInvalid)); _edit ctrlSetTextColor [1,0,0,1]; } else { _edit ctrlSetTooltip ""; _edit ctrlSetTextColor [1,1,1,1]; SETVAR(_display,GVAR(radius),_radius); }; }; [_display] call _fnc_onKeyUp; _display displayAddEventHandler ["KeyUp", _fnc_onKeyUp];