#include "script_component.hpp" // bail if running on HC if (!hasInterface) exitWith {}; // setup draw size variables [1] call FUNC(updateDrawSize); [true] call FUNC(setDrawText); /* // register with reporting channels when map is opened ["visibleMapChanged",{ params ["", "_mapIsVisible"]; if (_mapIsVisible) then { // set icon size back to default [1] call FUNC(updateDrawSize); [true] call FUNC(setDrawText); // register reporting modes [EGVAR(bft,allReportingModes)] call EFUNC(bft,updateRegisteredModes); // set encryption key [[ACE_player] call EFUNC(bft,getEncryptionKey)] call EFUNC(bft,updateRegisteredEncryptionKeys); // start update loop [true,5] call EFUNC(bft,updateAvailableDevicesPosition); } else { [false] call EFUNC(bft,updateAvailableDevicesPosition); }; }] call EFUNC(common,addEventHandler);*/