/* * Author: Garth 'L-H' de Wet * Sets screen tint for glasses. * Sets screen overlay for glasses. (broken/fixed) * Sets dirt/rain overlay for glasses. * * Arguments: * 0: Glasses classname to be applied * * Return Value: * None * * Example: * [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect; * * Public: No */ #include "script_component.hpp" private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"]; _glassesClassname = _this select 0; _postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color"); _postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount"); call FUNC(removeGlassesEffect); GVAR(EffectsActive) = true; if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then { _postProcessColour set [3, _postProcessTintAmount/100]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 0; GVAR(PostProcess) ppEffectEnable true; _postProcessColour set [3, _postProcessTintAmount/250]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 30; }; _glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay"); if GETBROKEN then { _glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked"); }; if (_glassImagePath != "") then { 150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; (GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath; }; if GETDIRT then { call FUNC(applyDirtEffect); }; if GETDUSTT(DACTIVE) then { SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); call FUNC(applyDust); };