/* Name: ACE_Respawn_fnc_handleKilled Author(s): bux578 Description: Handles the XEH Killed event Parameters: 0: OBJECT - Killed unit 1: OBJECT - Attacker Returns: VOID */ #include "script_component.hpp" PARAMS_1(_killedUnit); // Saves the gear when the player! (and only him) is killed if (ACE_player == _killedUnit) then { GVAR(unitGear) = []; if (GVAR(SavePreDeathGear)) then { GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear); }; }; if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then { [_this, QUOTE(DFUNC(showFriendlyFireMessage)), 2] call EFUNC(common,execRemoteFnc); };