#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"}; weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction", "ace_apl"}; author[] = {"Glowbal", "KoffeinFlummi"}; authorUrl = ""; VERSION_CONFIG; }; }; #include "CfgActions.hpp" #include "CfgEventHandlers.hpp" #include "CfgFactionClasses.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgSounds.hpp" #include "CfgEden.hpp" #include "ACE_Medical_Treatments.hpp" #include "ACE_Settings.hpp" #include "UI\RscTitles.hpp" #include "UI\triagecard.hpp" class ACE_newEvents { medical_onUnconscious = "ace_medical_onUnconscious"; playerInventoryChanged = "ace_playerInventoryChanged"; placedInBodyBag = "ace_placedInBodyBag"; actionPlaceInBodyBag = "ace_actionPlaceInBodyBag"; treatmentTourniquetLocal = "ace_treatmentTourniquetLocal"; treatmentIVLocal = "ace_treatmentIVLocal"; treatmentBasic_morphineLocal = "ace_treatmentBasic_morphineLocal"; treatmentBasic_bloodbagLocal = "ace_treatmentBasic_bloodbagLocal"; treatmentBasic_bandageLocal = "ace_treatmentBasic_bandageLocal"; treatmentAdvanced_medicationLocal = "ace_treatmentAdvanced_medicationLocal"; treatmentAdvanced_fullHealLocal = "ace_treatmentAdvanced_fullHealLocal"; treatmentAdvanced_CPRLocal = "ace_treatmentAdvanced_CPRLocal"; treatmentAdvanced_bandageLocal = "ace_treatmentAdvanced_bandageLocal"; setUnconscious = "ace_setUnconscious"; setHitPointDamage = "ace_setHitPointDamage"; setDead = "ace_setDead"; addToTriageCard = "ace_addToTriageCard"; addToMedicalLog = "ace_addToMedicalLog"; addToInjuredCollection = "ace_addToInjuredCollection"; actionCheckPulseLocal = "ace_actionCheckPulseLocal"; actionCheckBloodPressureLocal = "ace_actionCheckBloodPressureLocal"; interactMenuClosed = "ace_interactMenuClosed"; medical_woundUpdateRequest = "ace_medical_woundUpdateRequest"; medical_propagateWound = "ace_medical_propagateWound"; useItem = "ace_useItem"; medical_treatmentSuccess = "ace_medical_treatmentSuccess"; displayTextStructured = "ace_displayTextStructured"; medical_onSetDead = "ace_medical_onSetDead"; Medical_onEnteredCardiacArrest = "ace_medical_onEnteredCardiacArrest"; hideObjectGlobal = "ace_hideObjectGlobal"; addVitalLoop = "ace_addVitalLoop"; Medical_onItemAddedToTriageCard = "ace_medical_onItemAddedToTriageCard"; medical_onLogEntryAdded = "ace_medical_onLogEntryAdded"; Medical_onHeartRateAdjustmentAdded = "ace_medical_onHeartRateAdjustmentAdded"; unloadPersonEvent = "ace_unloadPersonEvent"; };