#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {"ACE_Item_Sandbag", "ACE_Item_Sandbag_empty"}; weapons[] = {"ACE_Sandbag", "ACE_Sandbag_empty"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author[] = {"Rocko", "Ruthberg"}; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" class ACE_newEvents { medical_onUnconscious = "ace_medical_onUnconscious"; playerVehicleChanged = "ace_playerVehicleChanged"; playerInventoryChanged = "ace_playerInventoryChanged"; playerChanged = "ace_playerChanged"; interactMenuOpened = "ace_interactMenuOpened"; enableSimulationGlobal = "ace_enableSimulationGlobal"; };