/* * Author: esteldunedain * Create one unload action per unconscious passenger * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * * Return Value: * Children actions * * Public: No */ #include "script_component.hpp" params ["_vehicle", "_player", "_parameters"]; private _actions = []; { private _unit = _x; if (_unit != _player && {(alive _unit) && {_unit getVariable ["ACE_isUnconscious", false]}}) then { _actions pushBack [ [ str(_unit), [_unit, true] call EFUNC(common,getName), "", {[_player, (_this select 2) select 0] call FUNC(actionUnloadUnit);}, {true}, {}, [_unit] ] call EFUNC(interact_menu,createAction), [], _unit ]; }; } forEach crew _vehicle; _actions