#include "script_component.hpp" if (!hasInterface) exitWith {}; ["ace_settingsInitialized", { if (!GVAR(enabled)) exitWith {}; // - Post process effect ------------------------------------------------------ GVAR(ppeBlackout) = ppEffectCreate ["ColorCorrections", 4220]; GVAR(ppeBlackout) ppEffectEnable true; GVAR(ppeBlackout) ppEffectForceInNVG true; GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]]; GVAR(ppeBlackout) ppEffectCommit 0.4; // - GVAR updating and initialization ----------------------------------------- if !(isNull ACE_player) then { [ACE_player, objNull] call FUNC(handlePlayerChanged); }; ["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler; // - Duty factors ------------------------------------------------------------- [QEGVAR(medical,pain), { 1 + (((_this getVariable [QEGVAR(medical,pain), 0]) min 1) / 10) }] call FUNC(addDutyFactor); [QEGVAR(medical,bloodVolume), { 2 - (((_this getVariable [QEGVAR(medical,bloodVolume), 100]) min 100) / 100) }] call FUNC(addDutyFactor); [QEGVAR(dragging,isCarrying), { if (_this getVariable [QEGVAR(dragging,isCarrying), false]) then { 3 } else { 1 }; }] call FUNC(addDutyFactor); [QEGVAR(weather,temperature), { (((missionNamespace getVariable [QEGVAR(weather,currentTemperature), 25]) - 35) / 10) max 2 min 1 }] call FUNC(addDutyFactor); // - Add main PFH ------------------------------------------------------------- [FUNC(pfhMain), 1, []] call CBA_fnc_addPerFrameHandler; }] call CBA_fnc_addEventHandler; ["ace_settingChanged", { params ["_name", "_value"]; if (_name == QGVAR(enableStaminaBar) && {!_value}) then { private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull]; _staminaBarContainer ctrlSetFade 1; _staminaBarContainer ctrlCommit 0; }; }] call CBA_fnc_addEventHandler;