#include "script_component.hpp" /* * Author: marc_book, edited by commy2 * Checks if a unit is an engineer. * * Arguments: * 0: unit to be checked * * Return Value: * is the unit an engineer * * Example: * [player] call ace_common_fnc_isEngineer * * Public: Yes */ params ["_unit"]; private _isEngineer = _unit getVariable ["ACE_isEngineer", _unit getUnitTrait "engineer"]; //Handle ace_repair modules setting this to a number if (_isEngineer isEqualType 0) then {_isEngineer = _isEngineer > 0}; _isEngineer