#include "script_component.hpp" /* * Author: mharis001 * Returns children actions for refillable items in player's inventory for given water source. * * Arguments: * 0: Water source * 1: Player * * Return Value: * Actions * * Example: * [_source, _player] call ace_field_rations_fnc_getRefillChildren * * Public: No */ params ["_source", "_player"]; // Exit if disabled or source has no water private _water = _source call FUNC(getRemainingWater); if (_water == 0 || {_water == REFILL_WATER_DISABLED}) exitWith {[]}; private _actions = []; private _cfgWeapons = configFile >> "CfgWeapons"; { private _config = _cfgWeapons >> _x; if (getText (_config >> QXGVAR(refillItem)) != "" && {_water == REFILL_WATER_INFINITE || {getNumber (_config >> QXGVAR(refillAmount)) <= _water}}) then { private _displayName = format ["%1: %2", LLSTRING(Refill), getText (_config >> "displayName")]; private _picture = getText (_config >> "picture"); private _action = [_x, _displayName, _picture, FUNC(refillItem), FUNC(canRefillItem), {}, _x] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _source]; }; } forEach (_player call EFUNC(common,uniqueItems)); _actions