ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.7000000,0.700000,0.700000,1.000000};
specularPower=20.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
    texture="z\ace\addons\yardage450\data\bushnell_nohq.paa";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage2 {
    texture="a3\weapons_f\data\detailmaps\plast_dt.paa";
    uvSource="tex";
    class uvTransform {
        aside[]={3.0000,0.000000,0.000000};
        up[]={0.000000,3.0000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage3 {
    texture="#(argb,8,8,3)color(0,0,0,0)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage4 {
    texture="z\ace\addons\yardage450\data\bushnell_as.paa";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage5 {
    texture="z\ace\addons\yardage450\data\bushnell_smdi.paa";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage6 {
    texture="#(ai,64,64,1)fresnel(2,2)";
    uvSource="none";
};
class Stage7 {
    texture="a3\data_f\env_land_co.paa";
    uvSource="none";
};