/* * Author: PabstMirror * Adds a key to a unit that will open a vehicle * Note: has global effects for Unit (will add items to remote unit) * * Arguments: * 0: Unit * 1: Vehicle * 2: custom key (true: custom key (magazine) - false: side key (item)) * * Return Value: * None * * Example: * [ACE_player, car, true] call ACE_VehicleLock_fnc_addKeyForVehicle * * Public: Yes */ #include "script_component.hpp" private ["_previousMags","_newMags","_keyMagazine","_keyName"]; params ["_unit", "_veh", "_useCustom"]; if (isNull _unit) exitWith {ERROR("null unit");}; if (isNull _veh) exitWith {ERROR("null vehicle");}; if (_useCustom) then { _previousMags = magazinesDetail _unit; _unit addMagazine ["ACE_key_customKeyMagazine", 1]; //addMagazine array has global effects _newMags = (magazinesDetail _unit) - _previousMags; if ((count _newMags) == 0) exitWith {ERROR("failed to add magazine (inventory full?)");}; _keyMagazine = _newMags select 0; TRACE_2("setting up key on server",_veh,_keyMagazine); //Have the server run add the key to the vehicle's key array: ["VehicleLock_SetupCustomKey", [_veh, _keyMagazine]] call EFUNC(common,serverEvent); } else { _keyName = [_veh] call FUNC(getVehicleSideKey); _unit addItem _keyName; //addItem has global effects };