class CfgVehicles { class All; class LaserTarget: All { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? // model = "\A3\Weapons_F\empty.p3d"; class EventHandlers { class ADDON { init = QUOTE(_this call FUNC(handleLaserTargetCreation)); }; }; }; };