#include "script_component.hpp" /* * Author: Glowbal * Check if unit is awake. Will be false when death or unit is unconscious. * * Arguments: * 0: Unit * * Return Value: * if unit is awake * * Example: * [bob] call ace_common_fnc_isAwake * * Public: Yes */ params ["_unit"]; alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}