#include "script_component.hpp" /* * Author: Nou * Update distance when rangefinder laser is on * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_laser_fnc_onLaserDesignatorDraw * * Public: No */ private _laserCode = ACE_player getVariable[QGVAR(code), ACE_DEFAULT_LASER_CODE]; if (!isNil "_laserCode") then { __LaserDesignatorIGUI_LaserCode ctrlSetText format["Code: %1", [_laserCode, 4, 0, false] call CBA_fnc_formatNumber]; }; if (! (ctrlShown __LaserDesignatorIGUI_LaserOn) ) then { // TODO: hide distance __LaserDesignatorIGUI_ACE_Distance ctrlSetText "----"; } else { __LaserDesignatorIGUI_ACE_Distance ctrlSetText (ctrlText __LaserDesignatorIGUI_CA_Distance); };