#include "script_component.hpp" /* * Author: Ruthberg * Updates all input fields based on the currently selected unit * * Arguments: * None * * Return Value: * None * * Example: * call ace_atragmx_fnc_update_unit_selection * * Public: No */ ((uiNamespace getVariable "ATragMX_Display") displayCtrl 600) ctrlEnable true; ((uiNamespace getVariable "ATragMX_Display") displayCtrl 601) ctrlEnable true; ((uiNamespace getVariable "ATragMX_Display") displayCtrl 602) ctrlEnable true; ((uiNamespace getVariable "ATragMX_Display") displayCtrl 600 + GVAR(currentUnit)) ctrlEnable false; [] call FUNC(update_gun); [] call FUNC(update_gun_ammo_data); [] call FUNC(update_atmosphere); [] call FUNC(update_atmo_env_data); [] call FUNC(update_target); [] call FUNC(update_target_data); [] call FUNC(update_muzzle_velocity_data); [] call FUNC(update_c1_ballistic_coefficient_data); [] call FUNC(update_result);