#include "script_component.hpp" /* * Author: commy2 * Check if the given backpack is an actual backpack that can store items. Parachute, static weapon packs, etc. will return false. * * Arguments: * 0: Backpack * * Return Value: * Boolean * * Example: * [bob] call ace_backpacks_fnc_isBackpack * * Public: Yes */ params [["_backpack", objNull, [objNull, ""]]]; private _config = if (_backpack isEqualType objNull) then { configOf _backpack } else { configFile >> "CfgVehicles" >> _backpack }; getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return