#include "script_component.hpp" /* * Author: voiper * Check a unit for whether they're carrying a chemlight shield and a chemlight. * * Arguments: * 0: Unit to check * * Return Value: * List of carried chemlight classnames * * Example: * [ACE_player] call ace_chemlights_fnc_getShieldComponents; * * Public: No */ params ["_unit"]; private _components = []; private _items = itemsWithMagazines _unit; if !("ACE_Chemlight_Shield" in _items) exitWith {_components}; { if ((_x isKindOf ["Chemlight_green", configFile >> "CfgMagazines"]) && {getText (configFile >> "CfgMagazines" >> _x >> "ACE_Chemlight_Shield") != ""}) then { _components pushBackUnique _x; }; } forEach _items; _components