#include "script_component.hpp" /* * Author: KoffeinFlummi * Adjusts the direction of a shell. Called from the unified fired EH only if the gunner is a player. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * call ace_fcs_fnc_firedEH * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []]; if !(_magazine in _FCSMagazines) exitWith {}; private _FCSInitSpeed = _vehicle getVariable format ["%1_%2", QGVAR(InitSpeed), _turret]; private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret]; // GET ELEVATION OFFSET AND INITSPEED OF CURRENT MAGAZINE private _offset = 0; private _initSpeed = 0; { if (_x == _magazine) exitWith { _offset = _FCSElevation select _forEachIndex; _initSpeed = _FCSInitSpeed select _forEachIndex; }; } forEach _FCSMagazines; // Calculate the correction due to vanilla zeroing private _zeroDistance = currentZeroing _gunner; if (_zeroDistance > 0) then { private _weaponCombo = [_weapon, _magazine, _ammo, _zeroDistance]; if (_weaponCombo isNotEqualTo (_gunner getVariable [QGVAR(lastWeaponCombo), []])) then { private _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction"); private _antiOffset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, 0, _zeroDistance]; _antiOffset = parseNumber _antiOffset; _gunner setVariable [QGVAR(lastWeaponCombo), _weaponCombo]; _gunner setVariable [QGVAR(lastAntiOffset), _antiOffset]; }; private _antiOffset = _gunner getVariable QGVAR(lastAntiOffset); _offset = _offset - _antiOffset; TRACE_4("fired",_gunner, currentZeroing _gunner, _antiOffset, _offset); }; [_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection); // Remove the platform velocity if (vectorMagnitude velocity _vehicle > 2) then { private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle); _projectile setVelocity _sumVelocity; }; // Air burst missile // handle locally only if (!local _gunner) exitWith {}; if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then { private _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _gunner]; if (_zeroing < 50) exitWith {}; if (_zeroing > 1500) exitWith {}; [FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler; };