// always show melee weapons in the Arsenal, // they were considered "janky" by BI and are hidden by default until "vn_arsenalShowMelee = 1;" is set in the mission config class vn_hand_melee_base_dynamic_scope; class vn_m_wrench_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_hammer: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_shovel_01: vn_hand_melee_base_dynamic_scope { scope = 2; EGVAR(trenches,entrenchingTool) = 1; }; class vn_m_axe_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_axe_fire: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_bayo_carbine: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_bayo_m14: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_bayo_m16: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_bayo_m1897: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_mk2_knife_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_bolo_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_machete_02: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_typeivaxe_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_m51_etool_01: vn_hand_melee_base_dynamic_scope { scope = 2; EGVAR(trenches,entrenchingTool) = 1; }; class vn_m_bayo_m4956: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_fighting_knife_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_vc_knife_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_machete_01: vn_hand_melee_base_dynamic_scope { scope = 2; }; class vn_m_fishing_rod_01: vn_hand_melee_base_dynamic_scope { scope = 2; };