class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ACE_Tracer_Skeleton: Default {}; class ACE_Tracer_Skeleton_Default: ACE_Tracer_Skeleton { // BWC skeletonInherit = "ACE_Tracer_Skeleton"; skeletonBones[]= { "core","", "halo","", "tracer","" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ACE_Tracer: Default { skeletonName = "ACE_Tracer_Skeleton"; }; class ACE_Tracer_Default: ACE_Tracer { // BWC skeletonName = "ACE_Tracer_Skeleton_Default"; }; class ace_40mm_tracer_red: Default {}; // Shell Tracers class ace_shell_tracer_green: ACE_Tracer {}; class ace_shell_tracer_red: ACE_Tracer {}; class ace_shell_tracer_white: ACE_Tracer {}; class ace_shell_tracer_yellow: ACE_Tracer {}; // Bullet tracers class ace_TracerGreen2: ACE_Tracer_Default {}; class ace_TracerRed2: ACE_Tracer_Default {}; class ace_TracerWhite2: ACE_Tracer_Default {}; class ace_TracerYellow2: ACE_Tracer_Default {}; // Bullet tracers, alternative class tracer_green_2: ACE_Tracer {}; class tracer_red_2: ACE_Tracer {}; class tracer_yellow_2: ACE_Tracer {}; };