#include "script_component.hpp" #include "\a3\editor_f\Data\Scripts\dikCodes.h" [QGVAR(handoff), {_this call FUNC(handleHandoff)}] call CBA_fnc_addEventHandler; ["ACE3 Weapons", QGVAR(cycleFireMode), LLSTRING(CycleFireMode), { [] call FUNC(cycleAttackProfileKeyDown); false }, { false }, [DIK_TAB, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key // MCLOS keybindings ["ACE3 Weapons", QGVAR(mclosUp), LLSTRING(MCLOS_Up), { [MCLOS_UP, true] call FUNC(mclosKeyhandler) }, { [MCLOS_UP, false] call FUNC(mclosKeyhandler) }, [DIK_W, [false, false, false]]] call CBA_fnc_addKeybind; ["ACE3 Weapons", QGVAR(mclosLeft), LLSTRING(MCLOS_Left), { [MCLOS_LEFT, true] call FUNC(mclosKeyhandler) }, { [MCLOS_LEFT, false] call FUNC(mclosKeyhandler) }, [DIK_A, [false, false, false]]] call CBA_fnc_addKeybind; ["ACE3 Weapons", QGVAR(mclosDown), LLSTRING(MCLOS_Down), { [MCLOS_DOWN, true] call FUNC(mclosKeyhandler) }, { [MCLOS_DOWN, false] call FUNC(mclosKeyhandler) }, [DIK_S, [false, false, false]]] call CBA_fnc_addKeybind; ["ACE3 Weapons", QGVAR(mclosRight), LLSTRING(MCLOS_Right), { [MCLOS_RIGHT, true] call FUNC(mclosKeyhandler) }, { [MCLOS_RIGHT, false] call FUNC(mclosKeyhandler) }, [DIK_D, [false, false, false]]] call CBA_fnc_addKeybind;