#include "script_component.hpp" /* * Author: Gundy * * Description: * Resets interface when player character has changed (Zeus / remote control of AI units) * * Arguments: * NONE * * Return Value: * TRUE * * Example: * [] call ace_bft_devices_fnc_onPlayerChanged; * * Public: No */ // close any interface that might still be open [] call FUNC(ifclose); // remove msg notification GVAR(rscLayerMailNotification) cutText ["", "PLAIN"]; true