//The disarming dialog //Meant to mimic the real BIS inventory (so people understand how to use it) class RscText; class RscPicture; class RscActiveText; class RscListBox; //Use the definese from #define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)) #define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)) #define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40)) #define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)) #define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)) #define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)) #define W_MAKEITBIGGA(num) (num * (safeZoneH / 40)) #define H_MAKEITBIGGA(num) (num * (safeZoneH / 30)) #define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))]) #define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))]) #define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))]) #define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))]) class GVAR(remoteInventory) { idd = -1; movingEnable = 0; enableSimulation = 1; enableDisplay = 1; onLoad = "uiNamespace setVariable ['ACE_remoteInventory', _this select 0];"; duration = 2147483647; fadein = 0; fadeout = 0; class Colors { dragValidBgr[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5}; dragInvalidBgr[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5}; dragValidBar[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])","(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])",0.5}; dragInvalidBar[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5}; progressBar[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",1}; progressBarBgr[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])","(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])","(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])",0.75}; highlight[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5}; }; class controlsBackground {}; class controls { class CA_ContainerBackground: RscText { idc = -1; x = X_PART(1); y = Y_PART(1); w = W_PART(12); h = H_PART(22.5); colorBackground[] = {0.05,0.05,0.05,0.7}; }; class CA_PlayerBackground: RscText { idc = -1; x = X_PART(14.6); y = Y_PART(2); w = W_PART(24.4); h = H_PART(21.5); colorBackground[] = {0.05,0.05,0.05,0.7}; }; class TitleBackground: RscText { idc = -1; x = X_PART(14.6); y = Y_PART(1); w = W_PART(24.4); h = H_PART(1); colorBackground[] = {0.1,0.1,0.1,1}; }; class PlayersName: RscText { idc = 111; // text = "Player name here:"; x = X_PART(15.6); y = Y_PART(1); w = W_PART(19.8); h = H_PART(1); }; class RankBackground: RscText { idc = -1; x = X_PART(15.1); y = Y_PART(1.25); w = W_PART(0.6); h = H_PART(0.6); colorBackground[] = {1,1,1,0.2}; }; class RankPicture: RscPicture { idc = 1203; // text = "\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa"; x = X_PART(15.1); y = Y_PART(1.25); w = W_PART(0.6); h = H_PART(0.6); }; class ButtonBack: RscActiveText { idc = -1; style = 48; color[] = {1,1,1,0.7}; text = "\A3\Ui_f\data\GUI\Rsc\RscDisplayArcadeMap\icon_exit_cross_ca.paa"; x = X_PART(38); y = Y_PART(1); w = W_PART(1); h = H_PART(1); colorText[] = {1,1,1,0.7}; colorActive[] = {1,1,1,1}; tooltip = "$str_disp_close"; }; class ExternalContainerBackground: RscPicture { colorText[] = {1,1,1,0.1}; idc = -1; x = X_PART(1.5); y = Y_PART(3.7); w = W_PART(11); h = H_PART(18.4); }; class PlayerContainerBackground: ExternalContainerBackground { idc = -1; x = X_PART(15.1); y = Y_PART(6); w = W_PART(11); h = H_PART(14); }; class GroundTitleBackground: RscText { idc = -1; x = X_PART(1); y = Y_PART(1); w = W_PART(12); h = H_PART(1); colorBackground[] = {0.1,0.1,0.1,1}; }; class GroundName: RscText { idc = -1; text = "$STR_cfgVehicles_WeaponHolder0"; //"ground" x = X_PART(1); y = Y_PART(1); w = W_PART(12); h = H_PART(1); }; class GroundContainer: RscListBox { idc = 632; sizeEx = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; sizeEx2 = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; rowHeight = "1.75 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; canDrag = 0; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0}; itemBackground[] = {1,1,1,0.2}; itemSpacing = 0.001; x = X_PART(1.5); y = Y_PART(2.5); w = W_PART(11); h = H_PART(21.5); }; class UniformContainer: GroundContainer { idc = 633; canDrag = 1; x = X_PART(15.1); }; }; };