#include "script_component.hpp" #define __dsp (uiNamespace getVariable "RscWindIntuitive") #define __ctrl (__dsp displayCtrl 132948) private ["_windSpeed", "_windDir", "_playerDir", "_windIndex", "_windColor", "_newWindSpeed", "_windSource", "_height"]; if (GVAR(WindInfo)) exitWith { GVAR(WindInfo) = false; 0 cutText ["", "PLAIN"]; true }; if (underwater ACE_player) exitWith { true }; if (vehicle ACE_player != ACE_player) exitWith { true }; [] spawn { 2 cutText ["", "PLAIN"]; GVAR(Protractor) = false; 1 cutText ["", "PLAIN"]; GVAR(WindInfo) = true; while {GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player} do { _windIndex = 12; _windColor = [1, 1, 1, 1]; // Toogle behaviour depending on ace_advanced_ballistics being used or not // @todo, check ACE_AB is actually enabled _windSpeed = if (isClass (configFile >> "CfgPatches" >> "ACE_Advanced_Ballistics")) then { (eyePos ACE_player) call EFUNC(advanced_ballistics,calculateWindSpeed); } else { vectorMagnitude ACE_wind; }; if (_windSpeed > 0.2) then { _playerDir = getDir ACE_player; _windDir = (ACE_wind select 0) atan2 (ACE_wind select 1); _windIndex = round(((_playerDir - _windDir + 360) % 360) / 30); _windIndex = _windIndex % 12; }; // Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; }; if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; }; if (_windSpeed > 3.3) then { _windColor = [0.596, 0.996, 0.596, 1]; }; if (_windSpeed > 5.4) then { _windColor = [0.6, 0.996, 0.4, 1]; }; if (_windSpeed > 7.9) then { _windColor = [0.6, 0.996, 0.047, 1]; }; if (_windSpeed > 10.7) then { _windColor = [0.8, 0.996, 0.059, 1]; }; if (_windSpeed > 13.8) then { _windColor = [1, 0.996, 0.067, 1]; }; if (_windSpeed > 17.1) then { _windColor = [1, 0.796, 0.051, 1]; }; if (_windSpeed > 20.7) then { _windColor = [1, 0.596, 0.039, 1]; }; if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; }; if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; }; if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; }; 0 cutRsc ["RscWindIntuitive", "PLAIN", 1, false]; __ctrl ctrlSetScale 0.75; __ctrl ctrlCommit 0; __ctrl ctrlSetText format[QUOTE(PATHTOF(UI\wind%1.paa)), _windIndex]; __ctrl ctrlSetTextColor _windColor; sleep 0.5; }; GVAR(WindInfo) = false; 0 cutText ["", "PLAIN"]; }; true