#include "..\script_component.hpp" /* * Author: mrschick * Checks if caller can blindfold the captive. * * Arguments: * 0: Caller (player) * 1: Target * * Return Value: * Can blindfold * * Example: * [player, cursorTarget] call ace_captives_fnc_canBlindfoldCaptive * * Public: No */ params ["_unit", "_target"]; // Alive, handcuffed, not being escorted, caller has a blindfold in their inventory and target isn't already wearing a blindfold (_target getVariable [QGVAR(isHandcuffed), false]) && {isNull (attachedTo _target)} && {alive _target} && {(GVAR(blindfolds) findAny (_unit call EFUNC(common,uniqueItems))) != -1} && {!((goggles _target) in GVAR(blindfolds))}