#include "script_component.hpp" /* * Author: KoffeinFlummi, esteldunedain, Ruthberg * * Watches for scope changes. * Defines key bindings * */ if (!hasInterface) exitWith {}; // Add keybinds #include "initKeybinds.inc.sqf" GVAR(Optics) = ["", "", ""]; GVAR(Guns) = ["", "", ""]; GVAR(canAdjustElevation) = [false, false, false]; GVAR(canAdjustWindage) = [false, false, false]; GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]]; ["CBA_settingsInitialized", { if (!GVAR(enabled)) exitWith {}; // Overwrite setting if automatic pressure deduction is wanted if (isServer && GVAR(deduceBarometricPressureFromTerrainAltitude)) then { private _referencePressure = 1013.25 * (1 - (0.0065 * EGVAR(common,mapAltitude)) / 288.15) ^ 5.255754495; [QGVAR(zeroReferenceBarometricPressure), _referencePressure, 2, "server"] call CBA_settings_fnc_set; }; // Check inventory when it changes ["loadout", LINKFUNC(inventoryCheck), true] call CBA_fnc_addPlayerEventHandler; // Instantly hide knobs when scoping in ["cameraView", { params ["_player", "_newCameraView"]; if (_newCameraView == "GUNNER") then { private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; _layer cutText ["", "PLAIN", 0]; if (!isNil QGVAR(fadePFH)) then { [GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler; GVAR(fadePFH) = nil; }; }; }] call CBA_fnc_addPlayerEventHandler; // Register fire event handler ["ace_firedPlayer", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;