/* * Author: commy2 * * Get the gunner config of a vehicles turret. * * Argument: * 0: vehicle (Object) * * Return value: * Gunner config (Config) */ #include "script_component.hpp" private ["_vehicle", "_config", "_turret"]; _vehicle = _this select 0; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _turret = [_vehicle] call FUNC(getTurretGunner); [_config, _turret] call FUNC(getTurretConfigPath)