/** * fn_inWater_f.sqf * @Descr: Check if unit is underwater * @Author: Glowbal * * @Arguments: [unit OBJECT] * @Return: BOOL True if unit is in the water * @PublicAPI: true */ #include "script_component.hpp" private ["_unit","_return","_aslPos"]; _unit = _this select 0; _return = false; if ((surfaceIsWater getPos _unit)) then { _aslPos = _unit modelToWorldVisual (_unit selectionPosition "head"); if ((_aslPos select 2) <= 0) then { _return = true; }; }; _return;