#include "script_component.hpp" /* * Author: BaerMitUmlaut * Detects and disables third party medical systems. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_medical_engine_fnc_disableThirdParty * * Public: No */ // SOG:PF CDLC revive system // Pretend revive system was already initialized. // See: vn_fnc_module_advancedrevive vn_advanced_revive_started = true; // Farooq Revive // Overwrite player initialization. far_player_init = compileFinal ""; [{!isNil "far_debugging"}, { far_isDragging = nil; // Disable "Drag & Carry animation fix" loop - cannot be killed because spawned while true. far_muteRadio = nil; // Disable initialization hint. far_muteACRE = nil; // Same, but for very old versions. far_debugging = false; // Disable adding event handlers to AI in SP. }, [], 5] call CBA_fnc_waitUntilAndExecute;