class BombCore; class vn_bomb_base_he: BombCore { ACE_damageType = "explosive"; }; class Mo_cluster_AP; class vn_napalm_cluster_bomb_01: Mo_cluster_AP { ACE_damageType = QGVAR(explosive_incendiary); }; class ShellBase; class sticky_napalm_red_small: ShellBase { ACE_damageType = QGVAR(explosive_incendiary); };