#define COMPONENT vehicledamage #include "\z\ace\addons\main\script_mod.hpp" #ifdef DEBUG_ENABLED_VEHICLEDAMAGE #define DEBUG_MODE_FULL #endif #ifdef DEBUG_ENABLED_VEHICLEDAMAGE #define DEBUG_SETTINGS DEBUG_ENABLED_VEHICLEDAMAGE #endif #include "\z\ace\addons\main\script_macros.hpp" #define CALL_EXT(x) "ace_vd" callExtension x #define VECTOR_TEXT(x) ([(x)] call FUNC(_textVector)) #define RELATIVE_VECTOR_TEXT(o,x) ([(o worldToModelVisual ((x) call EFUNC(common,ASLToPosition)))] call FUNC(_textVector)) #define DEBUG_EXTENSION_DYNLOAD #define DEBUG_LOG_EXTENSION //#define DEBUG_EXTENSION_DYNLOAD_RELOAD //#define DEBUG_VEHICLEDAMAGE_RENDER