#pragma once #include "game.hpp" #include "base_vehicle.hpp" namespace ace { namespace vehicledamage { class vehicle : public base_vehicle { public: vehicle(uint32_t id, ace::simulation::object_p object_, ace::vector3 position_) : base_vehicle(id, object_, position_) {} bool hit(gamehit *); protected: }; typedef std::shared_ptr vehicle_p; } }