//#define DEBUG_MODE_FULL #include "script_component.hpp" private["_pos", "_atl"]; PARAMS_2(_stake,_action); _atl = getPosATL _stake; if ((_atl select 2) <= -1.75 && {_action < 0}) exitWith { }; if ((_atl select 2) >= 0 && {_action > 0}) exitWith { }; _pos = getPos _stake; _pos set[2, (_pos select 2) + _action]; _stake setPos _pos; { _x reveal _obj; } forEach playableUnits;