/* * Author: esteldunedain * Collect a entire tree of active actions * * Argument: * 0: Object * 1: Original action tree * 2: Parent path * * Return value: * Active children * * Public: No */ #include "script_component.hpp" EXPLODE_3_PVT(_this,_object,_origAction,_parentPath); EXPLODE_2_PVT(_origAction,_origActionData,_origActionChildren); private ["_target","_player","_fullPath","_activeChildren","_dynamicChildren","_action","_actionData","_x"]; _target = _object; _player = ACE_player; // Return nothing if the action itself is not active if !([_target, ACE_player, _origActionData select 6] call (_origActionData select 4)) exitWith { [] }; _fullPath = +_parentPath; _fullPath pushBack (_origActionData select 0); _activeChildren = []; // If there's a statement to dynamically insert children then execute it if !({} isEqualTo (_origActionData select 5)) then { _dynamicChildren = [_target, ACE_player, _origActionData select 6] call (_origActionData select 5); // Collect dynamic children class actions { _action = [_x select 2, _x, _fullPath] call FUNC(collectActiveActionTree); if ((count _action) > 0) then { _activeChildren pushBack _action; }; } forEach _dynamicChildren; }; // Collect children class actions { _action = [_object, _x, _fullPath] call FUNC(collectActiveActionTree); if ((count _action) > 0) then { _activeChildren pushBack _action; }; } forEach _origActionChildren; // Collect children object actions { EXPLODE_2_PVT(_x,_actionData,_pPath); // Check if the action is children of the original action if (count _pPath == count _fullPath && {_pPath isEqualTo _fullPath}) then { _action = [_object, _action, _fullPath] call FUNC(collectActiveActionTree); if ((count _action) > 0) then { _activeChildren pushBack _action; }; }; } forEach GVAR(objectActions); // If the original action has no statement, and no children, don't display it if ((count _activeChildren) == 0 && ((_origActionData select 3) isEqualTo {})) exitWith { // @todo: Account for showDisabled? [] }; [_origActionData, _activeChildren, _object]