/* * Author: Garth 'L-H' de Wet * Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER) * * Arguments: * 0: Unit * * Return Value: * Whether goggles are visible * * Example: * _visible = [ace_player] call ace_goggles_fnc_isGogglesVisible; * * Public: Yes */ #include "script_component.hpp" params ["_unit"]; private ["_currentGlasses", "_result", "_position", "_visible"]; _currentGlasses = goggles _unit; _result = false; if ((vehicle _unit) != _unit) exitWith { (cameraView != "GUNNER") || {[_unit] call EFUNC(common,canUseWeapon)} }; if (_currentGlasses != "") then { _position =(getPosASLW _unit); if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith { _result = ([_currentGlasses] call FUNC(isDivingGoggles)); }; if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith { _result = false; }; _result = !([_currentGlasses] call FUNC(isDivingGoggles)); }; _result