/* * Author: KoffeinFlummi * * Nothing to see here, move along. * * Arguments: * Whatever the module provides. (I dunno.) * * Return Value: * None */ #include "script_component.hpp" PARAMS_3(_logic,_units,_activated); private["_colors", "_hSCount", "_hiddenSelections", "_i", "_index", "_vehicle"]; if !(_activated) exitWith {}; { _hiddenSelections = count (getArray (configFile >> "CfgVehicles" >> (typeOf _x) >> "hiddenSelections")); if (_hiddenSelections > 0) then { nul = [_x, _hiddenSelections] spawn { _vehicle = _this select 0; _hSCount = _this select 1; _colors = [ "#(argb,8,8,3)color(1,0,0,1,co)", "#(argb,8,8,3)color(1,0.5,0,1,co)", "#(argb,8,8,3)color(1,1,0,1,co)", "#(argb,8,8,3)color(0,1,0,1,co)", "#(argb,8,8,3)color(0,0,1,1,co)", "#(argb,8,8,3)color(0.2,0,0.5,1,co)", "#(argb,8,8,3)color(0.5,0,1,1,co)" ]; _index = 0; while {True} do { for "_i" from 0 to (_hSCount - 1) do { _vehicle setObjectTexture [_i, (_colors select _index)]; }; _index = (_index + 1) % 7; sleep 0.02; }; }; }; } count _units; diag_log text "[ACE]: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.";