//#define DEBUG_MODE_FULL #include "script_component.hpp" private["_lastRealTime", "_lastGameTime", "_delta"]; _lastRealTime = ACE_realTime; _lastGameTime = ACE_gameTime; ACE_gameTime = time; ACE_diagTime = diag_tickTime; _delta = ACE_diagTime - _lastRealTime; if(ACE_gameTime <= _lastGameTime) then { ACE_paused = true; // Game is paused or not running ACE_pausedTime = ACE_pausedTime + _delta; ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime); } else { ACE_paused = false; // Time is updating ACE_realTime = ACE_realTime + _delta; ACE_virtualTime = ACE_virtualTime + (_delta * accTime); ACE_time = ACE_virtualTime; };