#include "script_component.hpp" /* * Author: GhostIsSpooky * Handles AI GetIn on an empty weapon * * Arguments: * GetIn EH * * Return Value: * None * * Public: No */ params ["_staticWeapon", "_role", "_gunner"]; TRACE_3("getInEH:",_staticWeapon,_role,_gunner); if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {}; if (someAmmo _staticWeapon) exitWith {}; TRACE_2("need ammo",someAmmo _staticWeapon,magazinesAllTurrets _staticWeapon); [_staticWeapon, _gunner, currentWeapon _staticWeapon] call FUNC(ai_reload);